首页 > > 详细

辅导 Assessment 3 and 4 overarching outline辅导 C/C++编程

Assessment 3 and 4 overarching outline

1. Introduction

The assignment will involve using modern OpenGL to render a scene. Scene graphs are required in the modelling process and animation controls are required for hierarchical models.

2. The task

Figure 1 shows a room scene containing three objects, a robot and a window looking out onto a view. The whole scene can be modelled using transformed planes, cubes and spheres. The scene shows five poses of a robot that has entered a museum exhibition room. Pose 1 is on entering the room. Pose 2 is viewing a large mobile phone displayed on a plinth. Pose 3 is viewing a spotlight on the floor as it swings side to side on a stand. Pose 4 is viewing a large egg on a stand. Pose 5 is looking out of the window.

3. Requirements

You must satisfy all the following requirements.

3.1 The room

• Only two walls and a floor for the room should be modelled.

• The walls and floor should be texture mapped to look like a room in a museum. For example, the floor could be made of wood. The walls should have a paint pattern on them.

3.2 The window

• An outside scene can be seen through the window,for example, this might be a garden scene or a city scene. You could use a picture out of a window in your own accommodation or you could invent a picture.• Consider how you might do the scene outside:

o Should it be a texture map pasted onto the wall to look like a fake window and a scene (Figure 2a).

o Or should there be a hole in the wall and a texture map pasted onto another surface that is a certain distance outside the window? This will mean making the wall from a set of pieces, e.g. eight abutting pieces with the window as a middle area. Figure 2b illustrates this.






联系我们
  • QQ:99515681
  • 邮箱:99515681@qq.com
  • 工作时间:8:00-21:00
  • 微信:codinghelp
热点标签

联系我们 - QQ: 99515681 微信:codinghelp
程序辅导网!