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Computing Science Examination - Spring Semester 2020

EXAMPLE PAPER ONLY FOR 2020


CSCU9N6: Computer Games Development

Date: xxx (2 hours)

This paper contains THREE questions.

Attempt ALL THREE questions (Total: 36 marks).

All questions are worth different marks. The distribution of marks among the
parts of the question is indicated.


IMPORTANT NOTES

THIS IS AN OPEN-BOOK EXAM AND YOU MAY CONSULT YOUR NOTES, BUT
YOU MAY NOT CONSULT ANY ONLINE RESOURCE.

YOU MUST COMPLETE THE EXAM UNDER EXAM CONDITIONS. YOU MUST
TALK TO NO ONE AND MUST WORK ALONE.

IT IS ESSENTIAL THAT YOU PROVIDE YOUR STUDENT NUMBER AT THE TOP
OF EACH FILE IN YOUR SUBMISSION.

INCLUDE THE FOLLOWING DECLARATION AT THE END OF YOUR
SUBMISSION:

"I DECLARE THAT THIS IS MY OWN WORK"

DO NOT SIGN THIS DECLARATION.


COMPUTING SCIENCE
MATHEMATICS
2
CSCU9N6
XX May 20xx


1. You have been tasked with developing an efficient but accurate collision
detection system for a 2D game that involves an animated character
catching a small ball (see diagram below). The player is able to control
the motion of the character, including the angle of the hand relative to
the rest of the arm. Provide the key components of a collision detection
algorithm for this scenario that would ensure it was as efficient as
possible while still being reasonably accurate.


TOTAL MARKS FOR QUESTION 1:

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