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CS 135: Assignment 3: Fun with WebXR
In this assignment, you will gain experience in basic WebXR development in a web browser.
The lab is due in 2 weeks. This is the final lab; for the remaining lab sessions this quarter,
please use the time to work on your final projects.
Due date
Tuesday lab: Dec. 1, 2020 @ 11:59PM
Thursday lab: Dec. 3, 2020 @ 11:59PM
Important Notes:
1. Read all submission instructions carefully, and submit all required documents.
2. The WebXR Documentation
(https://developer.mozilla.org/en-US/docs/Web/API/WebXR_Device_API) and samples
(https://immersive-web.github.io/webxr-samples/) are good sources of
information/examples.
3. Check Slack for any bugs, updates, or important information for this programming
assignment.
Part 1: Setup
In this lab, you will be experimenting with WebXR. WebXR provides APIs to render VR/AR
content from a browser, using WebGL under the hood. WebXR allows access to VR/AR input
controllers, if you have them, but for this lab, we will be using a hardware emulator and work
entirely in the browser.
To do this, you will need to install a few things:
● A recent version of Google Chrome (79+ should be enough, tested on 86). Once you
have done this, you can visit the WebXR sample page
, and you should see a green
checkmark at the top showing that your browser supports WebXR.
● WebXR API emulator to emulate VR hardware:

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