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Data Structures: Assessment 2 Part B

 Data Structures: Assessment 2 Part B

My PlayStation Friends
1 Introduction
Needing a way to manage all your PlayStation friends, you decide to build a
back-end system for adding, removing and maintaining them. The idea is to
organise your friends so you can search for individuals, search for players who
have the same games as you, determine rankings, and view player information
and trophies. At the same time, you’d like your search queries to be fast,
ruling out basic structures like arrays and linked lists. Deciding that the most
important factor for ordering your friends is level, you build a binary search tree
(BST) structure, using the level (actually a function on level, see section 4) as
the key.
In this assignment we will build a BST structure, with each node repre￾senting a PlayStation friend. Each friend node contains information about that
player, including their username, level and date of birth, along with attached
data structures for their games (single linked-list) and trophies (ArrayList). In
accordance with the rules of BSTs, each friend has a parent node and two child
nodes, left and right. From any one node, all nodes to the left are less (lower
level) and all nodes to the right are greater (higher level). Due to this, searching
for higher or lower-levelled players is, on average, a O(log n) process.
This assignment consists of a number of parts. In part A you will setup the
basic class structure, ensuring that the test suite is able to run without error. In
part B you will implement the basic structures needed by User to hold multiple
Trophy and Game objects. In part C you will create your BST-based friend
database. Finally, in part D you will improve the efficiency of your tree by
implementing AVL balancing. You are free to add your own methods and fields to
any of the classes in the Database package, but do not change any existing
method prototypes or field definitions. A testing suite has been provided for you
to test the functionality of your classes. These tests will be used to mark your
assignment, but with altered values. This means that you cannot hard-code
answers to pass the tests. It is suggested that you complete the assignment in
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the order outlined in the following sections. Many of the later-stage classes rely
on the correct implementation of their dependencies.
1.1 Importing into eclipse
The Assignment has been provided as an eclipse project. You just need to
import the project into an existing workspace. See Figure 1 for a visual guide.
Make sure that your Java JDK has been set, as well as the two jar files that you
need for junit to function. This can be found in Project → Properties → Java
Build Path → Libraries. The jar files have been provided within the project;
there is no need to download any other version and doing so may impact the
testing environment.
Figure 1: Importing the project through File → Import
2 Part A
If you run the testing suite, you will be lovingly presented with many errors.
Your first task is to complete the class implementations that the tests expect
(including instance variables and basic methods) to remove all errors from the
testing classes.
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2.1 Game
The Game class represents one PlayStation game and includes general informa￾tion, namely the title, release date, and total number of available trophies. In
addition, it holds a reference to another Game object. This will be important
in section 3 where you will make a single-linked list of games. The Game class
requires the following instance variables:
private String name;
private Calendar released;
private Game next;
private int totalTrophies;
The toString method should output a string in the following format (quo￾tation marks included):
"Assassin's Creed IV: Black Flag", released on: Nov 29, 2013
Hint:
 Implement equals{} such that two gtmes are consider equal even if they have 
different 'next' variables.
 A printed Calendar object may not look as you might expect. Take a
look at APIs for java date formatters.
You should also generate the appropriate accessor and mutator methods.
GameTester will assign marks as shown in Table 1:
Table 1: GameTester mark allocation
Test Marks
testConstructor 2
toStringTest 3
Total: 5
2.2 Trophy
The Trophy class represents one PlayStation trophy and includes information
about its name, date obtained and the game from which it was earnt. Addi￾tionally, its rank and rarity values are set from finite options available through
enumerator variables. The Trophy class requires the following instance vari￾ables:
public enum Rank {
BRONZE, SILVER, GOLD, PLATINUM
}
public enum Rarity {
COMMON, UNCOMMON, RARE, VERY_RARE, ULTRA_RARE
}
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private String name;
private Rank rank;
private Rarity rarity;
private Calendar obtained;
private Game game;
The toString method should output a string in the following format (quo￾tation marks included):
"What Did You Call Me?", rank: BRONZE, rarity: RARE, obtained on: May 04,
2014
You should also generate the appropriate accessor and mutator methods.
GameTester will assign marks as shown in Table 2:
Table 2: TrophyTester mark allocation
Test Marks
testConstructor 2
toStringTest 3
Total: 5
2.3 User
The User class represents a PlayStation user and, more generally, a tree node.
Most importantly when using as a tree node, the class must have a key on
which the tree can be ordered. In our case, it is a double named key. This
key is a simple function based on the combination of a user’s username and
level. As levels are whole numbers and likely not unique, a simple method
(see calculateKey snippet below) is used to combine the two values into one
key whilst preserving the level. For example, imagine that the hashcode for
username “abc” is 1234 and the user’s level is 3. We do not want to simply
add the hash to the level as that would not preserve the level and would lead
to incorrect rankings. Instead, we calculate 1234/10000 to get 0.1234. This can
then be added to the level. As the usernames must be unique, our node keys
are now also unique1 and the user level is preserved.
private double calculateKey() {
int hash = Math.abs(username.hashCode());
// Calculate number of zeros we need
int length = (int)(Math.log10(hash) + 1);
1A string’s hash value can never be guaranteed to be unique, but for the purposes of this
assignment we will assume them to be.
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// Make a divisor 10^length
double divisor = Math.pow(10, length);
// Return level.hash
return level + hash / divisor;
}
The User class requires the following instance variables:
private String username;
private int level;
private double key;
private ArrayList trophies;
private GameList games;
private Calendar dob;
private User left;
private User right;
An ArrayList type was chosen for variable trophies as you figured it would
be easier to add a new trophy to a list than a standard array, and you probably
would mostly just traverse the list in order. A GameList object (see section 3)
was chosen as the structure for storing games as a custom single linked-list is
more appropriate for writing reusable methods.
The toString method should output a string in the following format:
User: Pippin
Trophies:
"War Never Changes", rank: BRONZE, rarity: COMMON, obtained on: Mar 26,
2017
"The Nuclear Option", rank: SILVER, rarity: UNCOMMON, obtained on: Mar
26, 2017
"Prepared for the Future", rank: GOLD, rarity: UNCOMMON, obtained on: Mar
26, 2017
"Keep", rank: SILVER, rarity: RARE, obtained on: Mar 26, 2017
Games:
"Yooka-Laylee", released on: May 11, 2017
"Mass Effect Andromeda", released on: Apr 21, 2017
"Persona 5", released on: May 04, 2017
Birth Date: May 23, 1980
You should also generate the appropriate accessor and mutator methods.
UserTester will assign marks as shown in Table 3:
3 Part B
In this section you will complete the GameList single linked-list for storing Game
objects.
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Table 3: UserTester mark allocation
Test Marks
testConstructor 2
toStringTest 3
Total: 5
3.1 GameList
The GameList class provides a set of methods used to find Game objects that
have been linked to form a single-linked list as shown in Figure 2. The head is
a reference to the first Game node, and each Game stores a reference to the next
Game, or null if the Game is at the end.
Far Cry 4 Just Cause 3 Tropico 5 null
head
Figure 2: The single-linked list structure built in GameList
The GameList class requires only one instance variable:
public Game head
There are a number of methods that you must complete to receive marks for
this section. They can be completed in any order. Your tasks for each method
are outlined in the following sections.
3.1.1 void addGame(Game game)
This method should add the provided game to the end of your linked list, 
and appropriately set the previous game’s 'next' variable. All games must be
unique, so you should check that the same game has not already been added.
Note that the tests require that the provided Game object is added, not a
copy. If the GameList head variable is null, head should be updated to refer
to the new game. If the provided Game object is null, an
IllegalArgumentException should be thrown. A Game to be added may include 
a different one for its `next` variable, so check that the one added in is a new Game 
node with its `next` variable set to null.
3.1.2 Game getGame(String name)
getGame should traverse the linked list to find a game with a matching name. If
the game cannot be found, the method should return null. If the name provided
is null, the method should throw an IllegalArgumentException.
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3.1.3 void removeGame(String name) — void removeGame(Game game)
There are two overloaded removeGame methods with one taking as an argument
a String, the other a Game. Both methods should search the linked list for the
target game and remove it from the list. You should appropriately set the pre￾vious node’s next variable or set the head variable, if applicable. Both methods
should throw an IllegalArgumentException if their argument is null. Throw 
an IllegalArgumentException() if there is no such game can be found in the list. The 
method removeGame(Game game) only deals with the game itself without considering 
a game’s own `next` variable. 
3.1.4 String toString()
This method should output ‘Empty game list’ if the list is null, otherwise output a
string in the following format:
"Assassin's Creed IV: Black Flag", released on: Nov 29, 2013
"Child of Light", released on: May 01, 2014
3.2 GameListTester
GameListTester will assign marks as shown in Table 4:
Table 4: GameListTester mark allocation
Test Marks
getGameNullArg 1
getGame 2
addGame 2
addGameExists 1
addGameNullArg 1
removeGameNullArg 1
removeGameString 2
removeGameObject 2
toStringTest 3
Total: 15
4 Part C
In this section you will complete your binary search tree data structure for
storing all your friends’ information.
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4.1 BinaryTree
Now that all the extra setup has been completed, it can all be brought together
to form your tree structure. The BinaryTree class provides a set of methods
for forming and altering your tree, and a set of methods for querying your tree.
The goal is to form a tree that adheres to BST rules, resulting in a structure
such as shown in Figure 3.
User
key = 7.19
User
key = 10.19
User
key = 4.67
User
key = 5.21
User
key = 3.16
User
key = 1.19
User
key = 9.28
User
key = 14.20
User
key = 6.10
User
key = 8.16
User
key = 12.20
(Oberon)
(Faust)
(Haidee)
(Cosette)
(Nelida)
User
key = 3.20
(Dulcinea)
(Sophronia) (Medraut)
(Pippin)
(Lunete)
(Astaroth) (Guiomar)
Figure 3: The binary search tree structure built in BinaryTree
The BinaryTree class requires only one instance variable:
public User root
There are a number of methods that you must complete to receive marks for
this section. They can be completed in any order. Your tasks for each method
are outlined in the following sections. Remember that you can add any other
methods you require, but do not modify existing method signatures.
4.1.1 boolean beFriend(User friend)
The beFriend method takes as an argument a new User to add to your database.
Adhering to the rules of BSTs, you should traverse the tree and find the correct
position to add your new friend. You must also correct set the left, right
and parent variables as applicable. Note that the tests require that you add
the provided User object, not a copy. If the User key is already present in the
tree, this method should return false. If the User argument is null, this method
should throw an IllegalArgumentException. As an example, adding a User
with key 6.97 into Figure 3 results in the tree shown in Figure 4.
4.1.2 boolean deFriend(User friend)
The deFriend method takes as an argument a User to remove from your
database. This method should search the tree for the target friend and re￾move them. This should be achieved by removing all references to the User and
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User
key = 7.19
User
key = 10.19
User
key = 4.67
User
key = 5.21
User
key = 6.97
User
key = 3.16
User
key = 1.19
User
key = 9.28
User
key = 14.20
User
key = 6.10
User
key = 8.16
User
key = 12.20
(Oberon)
(Faust)
(Haidee) (Bob)
(Cosette)
(Nelida)
User
key = 3.20
(Dulcinea)
(Sophronia) (Medraut)
(Pippin)
(Lunete)
(Astaroth) (Guiomar)
Figure 4: The BST after adding a friend with key 6
key = 7.19
User
key = 10.19
User
key = 5.21
User
key = 3.16
User
key = 1.19
User
key = 9.28
User
key = 14.20
User
key = 6.10
User
key = 8.16
User
key = 12.20
(Oberon)
(Haidee)
(Cosette)
(Nelida)
User
key = 3.20
(Dulcinea)
(Sophronia) (Medraut)
(Pippin)
(Lunete)
(Astaroth) (Guiomar)
Figure 5: The BST after removing the friend with key 4.67
4.1.3 int countBetterPlayers(User reference)
The countBetterPlayers method takes as an argument a User from which you
should search for players with higher rank. This method should search from the
reference user and increment a counter of better players to return. You should
return the number of better players, 0 if there are none. If the named User is 
not a friend, return -1. 
Note that a greater key value does not necessarily equal a higher level. 
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updating the left, right and parent values as applicable. deFriend should
return true if the friend is successfully removed, false if not found or some
other error case. If the friend object is null, an IllegalArgumentException
should be thrown. As an example, removing the User with key 4.67 from Figure 3
results in the tree shown in Figure 5.
If the User argument is null, this method should throw an
IllegalArgumentException. As an example, using User with key 7.19 from Figure
3, this method should return 5.
4.1.4 int countWorsePlayers(User reference)
The countWorsePlayers method takes as an argument a User from which you
should search for players with lower rank. This method should search from the
reference user and increment a counter of worse players to return. You should
return the number of worse players, 0 if there are none. Note that a lower key
value does not necessarily equal a lower level. If the User argument is null, this
method should throw an IllegalArgumentException. As an example, using
User with key 7.19 from Figure 3, this method should return 6.
4.1.5 User mostPlatinums()
The mostPlatinums method should search the database and return the player
who has the most platinum-level trophies. If there are multiple players with
the same number of platinum trophies, gold trophies should be used to break
the tie. If the tie still cannot be broken, return the first player in alphabetical order 
only. If there are no users with platinum trophies this method should return null.
4.1.6 void addGame(String username, Game game)
The addGame method takes two arguments, a String username and Game game.
You should search your database for a matching user and add the new game
to their GameList. You should also check that they do not already have that game
in their collection. If either argument is null, this method should throw
an IllegalArgumentException.
4.1.7 void addTrophy(String username, Trophy trophy)
The addTrophy method takes two arguments, a String username and Trophy trophy.
You should search your database for a matching user and add the new trophy
to their trophies. You should also check that they do not already have the tro￾phy to be added and that they do not already have all available trophies for
the trophy’s game. If either argument is null, this method should throw an
IllegalArgumentException.
4.1.8 void levelUp(String username)
The levelUp method takes as an argument a String username that you should
use to search for the matching user in the database. You should then increment
that user’s level by one. If this breaches any BST rules you should make the
necessary adjustments to the tree. As an example, Figure 6 shows an invalid
tree after a level-up and Figure 7 shows the correct alteration. If the username
 
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