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COMP202辅导、辅导Data File Lab、讲解C++、c/c++编程语言调试 解析Java程序|辅导留学生 Statistic

Data File Lab – Assignment 1
COMP202 Revised 24 June 2019
This lab is the first of two assignments in COMP202.
Commences: Week 1.
Progress: 5pm, Mondays of weeks 4, 5, 6, 7.
Due: 5pm, first Monday of the break – 16 September 2019
Value: 20% (16% for task, 4% weekly progress)
1. Overview of the Lab
Data files exist in various formats. In Unix, text files are common for simple data, but large data files
are stored as binary data. In this lab, you will be developing programs to read, write, modify, and
reformat the data in binary data files. The lab consists of a sequence of stages which build on each
other. The first three stages develop your skills. In the final stage you will reverse engineer a data
file using your knowledge of data representations. You have the choice between an easier final
stage (stage 4) that can earn you at most 3 marks for the stage, or a more difficult final stage (stage
5) worth up to 4 marks for the stage. You may attempt both stages 4 and 5, but only the maximum
of the two marks will count towards your total.
The marking outline is:
Section Value
Stage 1 3
Stage 2 3
Stage 3 3
Stage 4 (max 3 marks) or
stage 5 (max 4 marks)
4
Code style 3
Progress 4
Total 20
Learning Outcomes
This lab will involve you in developing the following specific skills and capabilities.
Able to write programs that use C data structures, pointers and arrays.
Able to read and write binary data files, and write data in text format.
Able to convert between different data representations.
Able to use malloc and free to construct data structures using the heap.
Able to implement simple command line parameters.
Able to interpret and recognise binary data representations.
Research Unix library and system calls2. Fetching your lab
The lab files are accessed through the lab command which can be found at
/home/unit/group/comp202/lab
There is no Unix man page for the lab command (it is not a Unix system command) but there is
documentation on iLearn and if you don’t give it any command-line parameters or options then it
will print out some brief documentation itself (a similar feature is common in many Unix programs).
To see how this works, try the following command (where the $ symbol represents the Unix
command-line prompt – you should type the command that is underlined in this example).
$ /home/unit/group/comp202/lab
The option –g is used to get a lab stage. For example, to get lab 1 stage 1, do:
$ /home/unit/group/comp202/lab –g 1.1
For stage 2, the option would be –g 1.2 instead. Please see the Lab Command Manual in iLearn
for more information about the lab command, including options for submitting assignments, getting
marking reports, checking due dates and claiming your free extension days. Also, you can set up
your Unix account so that you can abbreviate the command and just type “lab” instead of the full
path name “/home/unit/group/comp202/lab”. For the rest of this document, we will use
the abbreviated name.
The lab get command downloads your lab data as a tar file. For stage 1, the tar file is stage1.tar.
Tar is an archive utility (like zip) – it stores many files packed into one file. Use tar to extract the
contents of this file. You can read all about tar in the Unix man page
$ man 1 tar
Here is the command to extract the contents of stage1.tar.
$ tar xvf stage1.tar
This will create a directory called stage1 and put the downloaded files in that directory.
3. Feedback during the assignment, submission and marking
In this assignment, you can submit your code as often as you like, and receive immediate feedback
and marks. There are rewards (progress marks) for working consistently throughout the assignment
period and achieving stages of work by their due dates. Most of your final mark will be computed
from the results of the automarker. A small number of marks are awarded for code style which is
manually marked after the assignment closes.
The maximum mark for the assignment is 20 marks. Of those marks, 13 marks are for achievements
in the various stages, 4 marks are for progress and 3 marks are for code style.
A. Introduction to COMP202 automarking
This is the first of two lab assignments in COMP202. In both lab assignments, an automarker will
track your progress and provide feedback to you. This is more than just telling you your mark – it is a
feedback mechanism designed to help you as you work through the assignment. Firstly, the
feedback is immediate, so when you think you have solved a problem you can submit your revised
solution and see immediately whether it has enabled you to pass the automarker tests. Secondly, the automarker provides a detailed breakdown of your mark, which can help you isolate specific
problems (such as a memory leak when using malloc and free). Thirdly, the automarker sometimes
provides specific hints to help you understand what you need to address – such as identifying which
columns of your data file are incorrect.
You cannot rely only on the automarker, however. In this assignment, you will be provided with test
data files, and you can and should compile your program yourself and run it on the test data files,
examining the output yourself and identifying errors in your code. The automarker does not replace
good old-fashioned debugging – one of the essential skills for all programmers.
B. Individual work and information resources
The stages of the lab are based on data files that will be provided to you. Each student will have
their own specific data files to work with, with their own unique data format.
This lab must be your own work. However, you may use resources on the Internet to obtain general
information including information about the C language and libraries, information about binary and
text data formats, and information about the operating system. If you obtain useful information
from the Internet, you must include comments at the relevant points in your code acknowledging
the source of the information (URL) and briefly describing the key idea(s) that you are using.
(Exception: information from the Unix manual pages does not require citation in your program).
The Unix manual pages are available online on ash and iceberg – use the man command. You can
also find Unix manual pages online through Google. For example, to find out about the printf
library call, use the command “man 3 printf” or Google “man printf” and to find out about the
directory listing command ‘ls’, use the command “man ls” or Google “man ls”. However, you
should be cautious about using information found online because sometimes there are differences
between different Unix systems and our systems may not behave exactly the same as described in
some online documentation.
The manual pages on the system (man command) are divided into sections:
1. System commands such as ls, wc, etc.
2. Unix system calls such as read(), open(), etc.
3. Unix library such as printf(), fopen(), etc.
4. Sections 4-8 contain other information.
For more information on the man command, use the command “man man” to read the manual
pages about the man command.
C. Submitting your lab solution – achievement marks [13 marks]
Your lab solution can be submitted using the lab command. The option –s is used to submit a
solution to a lab stage. After the option, list all the files that you want to submit. Each time you
submit, it is treated as a fresh submission, so you must list all the files that you want to submit every
time. (If you find that tedious, learn about wildcards in the bash shell.) For example:
$ lab –s 1.1 stage1.c sub.c defs.h
The lab utility sends your submitted files to a server which compiles the C files together into a
program, runs it, and tests that it works correctly for your particular lab assignment. The server
records information about your submission and also sends back information to you through the lab
command.You can submit as many times as you like. As a matter of personal achievement, you should aim to
achieve a really good score on your initial submit, having checked that your program compiles
without errors and performs correctly on the provided sample data files. However, if there are
problems identified by the auto marker, you can resubmit without penalty.
You must download each stage before you attempt to submit a solution to that stage. Further, you
need to download each stage because the download provides you with the input and output data
files that you need in order to test your program yourself.
The marks awarded by the automarker for each stage of the assignment are called the achievement
marks for that stage.
D. Progress marks [4 marks]
Each lab assignment includes marks that are awarded for progress on the task each week. The lab
assignments are to be done both during lab sessions (with the assistance of lab supervisors) and in
your own time. Each week that the lab is out, you earn a progress mark if you achieve the specified
milestone by 5 pm on the specified date. Each milestone is achieving a mark of at least 2.0/3.0 in a
specific assignment stage. You can earn the progress marks early, but you cannot earn them late.
If you do not achieve the milestone for a progress mark by the specified date then you lose that
week’s progress mark and the milestone “slips” and becomes due on the next progress date. All the
later milestones also slip back by one week, but the last milestone is lost. If you achieve the slipped
milestone by the new progress date then you receive the progress mark for that date, but you have
lost the progress mark for the missed date and you cannot make it up later.
The Milestones
Monday of Week 4: Stage 1 achievement mark of at least 2.0/3.0
Monday of Week 5: Stage 2 achievement mark of at least 2.0/3.0
Monday of Week 6: Stage 3 achievement mark of at least 2.0/3.0
Monday of Week 7: Stage 4 or 5 achievement mark of at least 2.0/3.0 or 2.0/4.0
Monday of the first week of the break: Lab closes
E. Code Style [3 marks]
We will mark one of your submitted programs for code style. We recommend that you adhere to
code style guidelines for all your programs. See the documents Some Important Comments on Code
Style and Systems Programming Style.
Each time you submit a lab 1 solution using the lab command, you will be notified which version of
your program will be marked for style. The decision is made by an algorithm (see below). We prefer
to mark later stages of the lab where your programs will be more sophisticated. However, we prefer
not to mark programs where you have not yet solved the stage.
The stage selected for style marking is the latest stage for which you achieved a mark of at
least 2.0. For example, if you earn 3.0 marks in stage 1, 2.8 marks in stage 2, 2.1 marks in
stage 3 and 1.9 marks in stage 4, we will mark your stage 3 submission for style. We will
mark the last successful or forced submission to that stage. Whenever you submit, the
lab command clearly tells you what stage will be marked for style, and whether it is the
program that you just submitted that will be marked for style.All your programs should be written with good style. If you write with consistently good style then
you won’t be caught out with a poor style mark if (for example) you manage to achieve 2.0 marks in
stage 4 at the last minute and have no time left to improve the style of your program!
4. Detailed information about marking
The lab command computes your marks and records them on the server. Normally, the mark
recorded at the end of the assignment will be your final mark for the achievement and progress
parts of the assignment. The code style will be manually marks later, and that mark will be uploaded
to ilearn. Once the assignment has closed for all students, the automarker marks can also be
uploaded to ilearn. All marks are computed to 1 decimal place as displayed in the marking reports
that you receive from the lab command.
A. Detailed marking guides for each stage
When you download and extract the files for a stage you will find a file called markingguide.txt
in the extracted files. This text file contains a detailed marking rubric for the stage.
The auto marker uses this rubric to mark your submission for the stage. The marking guide includes
detailed notes that describe how each mark is calculated and what is being marked. In particular,
the marking guide will tell you whether each item is marked proportionally, by error count, or as a
Boolean (see “Types of Achievement Marks”, below).
In later stages, some auto marker checks are thresholds. Threshold conditions may not contribute
marks to your total, but are required for your program to be eligible to earn other marks. The
marking report will display if any threshold has failed, and it will indicate which marks are
suppressed due to the failed threshold. Thresholds and marks that require thresholds are indicated
in the marking guide marking-guide.txt. The idea behind threshold marks is that you need to
have a program which meets the basic requirements before awarding you marks for more
sophisticated behaviour of your program.
The marking-guide.txt file is generated by the server from configuration information that is
part of the automarking process. The marking guide itself is the same for all students. However,
generating it in the server and delivering it to you in this way ensures that the marking guide is
consistent with the server’s marking system.
B. Types of Achievement Marks
There are three types of achievement marks, as explained in the marking-guide.txt files.
Ordinary marks are proportional, computed as a percentage and scaled to the maximum
mark. For example, there is a mark awarded for the correctness of your output file, that is
computed from the proportion of correct rows and the proportion of correct columns in the
output file. After scaling according to the maximum mark, the mark is rounded down to a
multiple of 0.1. For example, if the percentage mark is 98% and the mark is scaled to a
maximum of 1.0, then the rounded mark would be 0.9 (not 1.0). Rounding down ensures
that full marks are only awarded for perfect scores of 100% on the particular marking item.
Error count marks deduct a fixed amount (usually 0.1 or 0.15) from the maximum mark for
each error that is counted, until the mark reaches 0.0. Error count marks are typically used
for error checking such as checking your structure definition – a fixed amount is deducted
for each error found in the definition, and the automarker gives you are hint identifying the
errors.? Boolean marks are used for test conditions which are either success or failure. The mark is
awarded either as the full mark or as 0.0. The full mark is awarded when the test condition
is satisfied, and 0.0 is awarded when the test fails. Boolean marks typically have small values
(such as 0.1 or 0.2) and are awarded for specific tests such as ensuring that your program
exits without an error status in normal operation, or that there are no memory leaks.
C. Maximising Your Mark
Here are some hints to get the most marks in this assignment.
1. Work on this assignment every week until the deadline. Don’t wait until you’ve finished the
assignments for your other units before you start this assignment. This assignment is
intended to be worked on over a period of 5 weeks and almost certainly cannot be
completed in a few days.
2. Achieve at least 2.0 marks in each stage of this assignment by the progress mark deadline.
Progress marks reward you for consistently working on the assignment. You show that you
are working consistently by achieving a mark of at least 2.0/3.0 for the next stage of the
assignment each week.
3. Start thinking about the next stage, and start working on it, once you have a reasonably
good mark (at least 2.0) for the earlier stages. You may have an obscure bug that costs you
0.1 or 0.2 marks in the current stage, but you can earn more marks by working on the next
stage than by spending all your time trying to perfect your current stage score.
4. Do your own testing as well as using the hints provided by the automarker. The automarker
can give you a general idea of your problems, but running your program yourself allows you
to examine the particular mistakes that you are making.The Stages of Assignment 1
Stage 1: Initialising a C struct and printing it out as text [3 marks]
In this stage you will declare a C data structure, create an instance of it and statically initialise it
(declare it as a static or global variable and initialise it in one statement using braces). You will then
print out the instance. This stage develops the following specific skills:
Declaring a C struct.
Initialising a C struct
Printing various data types using printf
Note: Do not use bit fields in your struct. All the data types that are specified correspond to
ordinary C data types.
Note: The automarker checks your struct definition against expected ways of writing it and
awards marks for correctness. Field names must be exactly correct. Types should be the common C
language data types as defined in ANSI C.
Resources
The following documents on iLearn may be helpful:
Compile, Run, Make C Programs on Linux
C Programming Notes for Data File Lab
Your downloaded stage1.tar file contains the following files:
filestruct-description.txt: A simple description of the fields that are in your
struct – their names and type description.
initialisation-specification.txt: Specifies the initial value for each field of
your struct. The initial value has to be formatted in a specific way in your source code – this
may mean that you have to convert one representation to another. See the lab note
Decimal, Binary, Octal and Hex. Note: It makes no difference to the data that is stored inside
the computer whether you initialise the field with decimal or the equivalent hexadecimal or
octal. However, as an exercise, we require you to make the appropriate type conversions
and the automarker will check your code.
expected-output.txt: Stage 1 expected output file. Use the example in this file to
work out what formatting options to use in printf.
Useful Unix commands
You might find the following Unix system commands helpful.
cat
diff
Task
Write a C program that declares your particular data structure as described in the C structure
description file. Statically1
initialise an instance of the data structure to the initial values as specified

1
Static initialisation means to initialise the whole data structure as part of its declaration, where the field
values are listed inside curly braces. Don’t write separate lines of code that initialise each member of the
struct. The automarker looks specifically for the required type of initialisation.in the file – use the data formats as specified in the file such as hexadecimal, decimal or octal
constants. In the main program, print out the data structure using printf formatting to make it
exactly match the provided sample output file. Note that you may need to use various formatting
options with printf to control the appearance of the output. You are expected to read about
printf and work out how to format the data so that it exactly matches the expected output.
Submit your program for automatic assessment using the lab command. Your program style may
be assessed according to the coding standards in the documents Some Important Comments on Code
Style and Systems Programming Style which are available on iLearn.
Stage 2: Reading a binary data file and printing it out [3 marks]
In this stage you will read a binary data file in a known format, storing the information into instances
of a C data structure which you will then print out. This stage develops the following specific skills:
Reading binary data
Opening and closing files
Printing various data types using printf.
Using a simple command-line parameter.
Resources
filestruct-description.txt: Describes the members of the C data struct which
correspond to fields in the records of the data file.
input-*.bin: Sample binary input files.
output-*.txt: Sample text output files corresponding to the input files.
Useful Unix commands
You might find the following Unix system commands helpful.
“more” or “less”
diff
od
Task
Write a C program that reads a file of binary data records as described in the structure description
file. The program will read and print all the records in a binary data file where each record has the
format described in filestruct-description.txt. You already developed code to print out
a single record in stage 1, so the focus of this stage is reading a binary data file into memory.
The output formatting requirements for this stage are the same as in stage 1. However, it is possible
that you may need to modify your record printing code – it could be that your printf call worked
correctly for the single initialised record in stage 1 but it may not be correct for all the data records
in the files. You should check the output against the expected output using diff, and improve your
printf statement in whatever way is needed to get the correct output.
Your program must accept one command-line parameter which is the name of the input file.
The fields of the records are stored using the types specified in the data file description. The fields
are stored packed next to each other in the data file. You cannot read the entire record directly into
a C struct in one call because C inserts additional unused space between some of the fields in thestruct (this is called alignment padding; we will discuss it later in COMP202 lectures)
2
. You must
read the data record one field at a time. It is suggested to use fread to read each field.
Each record that you read should be printed out as text. Your output should exactly match the
sample output files.
Remember that coding style is important: use good modularisation, and use header files
appropriately. Your program’s style may be assessed according to the coding standards in the
documents Some Important Comments on Code Style and Systems Programming Style.
Submit your program for marking using the lab command. We may use additional data files for
testing, including files that are larger than the samples provided to you.
Stage 3: Sorting a binary data file [3 marks]
In this stage you will sort files of binary data in a known format. This stage develops the following
specific skills:
Reading and writing binary data files.
Opening and closing files.
Working with pointers to structures.
Memory allocation, dynamically sizing an array.
Using system library routines (specifically, a system library sort routine).
Writing code to compare structures with a lexical sort order.
Using a function pointer in C.
Resources
filestruct-description.txt: Describes the members of the C data structure which
correspond to fields in the records of the data file.
filestruct-sort.txt: Specifies the sorting order.
input-*.bin: Sample binary input files.
output-*.bin: Sample binary output files corresponding to the input files. The output
files contain the same data as the input files, but the records are sorted.
Useful Unix commands
You might find the following Unix system commands helpful.
od
cmp
Task
Modify your program from stage 2 so that it reads the input file (parameter 1), storing all the records
into a dynamic array in memory. The program should then sort the data records and write the
output file (parameter 2) in sorted order.
Use the Linux library sort routine qsort to perform the sorting. Use the Unix manual (section 3) to
find out how to call the qsort library routine. Hint: you must write a comparison routine that can
compare two structures according to the sort order specified for your lab.

2 The C compiler has a special way of creating structs that are packed, but this is a non-standard extension and
the automarker does not accept programs that use it.Your program will need to store all the records in memory in order to sort them. The program will
allocate a dynamic array of structs (or some other data structure), and read the data file into the
array. You do not know how large the file may be, so you must accommodate different file sizes.
Here are two possible approaches (there are others).
1. Dynamic sized array: Allocate an initial array of some size (e.g. 100 records) and then if
(while reading the file) you find that the array is not large enough then use realloc to
increase (e.g. double) the size of it. Realloc allocates a new larger array in memory and
copies the data from the existing array to the new larger array, before freeing the original
array. Repeatedly doubling the size allows you to accommodate arbitrarily large data files
without copying the data too many times. See the Unix manual pages for malloc and
realloc.
2. Compute the number of records from the file size: This is a systems approach that will
require some reading to find out how to achieve. There is a system call stat that can tell
you the total number of bytes in a file. There are also other ways to find out how many
bytes are in a file but you should NOT read the entire file just to find out how big it is! Your
file description gives you the information about how long each record is, so you can
compute the number of records in the file from the number of bytes. You can then allocate
an array of struct to the exact correct size using malloc. See the Unix manual pages for
stat and malloc.
After sorting the records, write them out in binary form. It is suggested to use fwrite to write
each field individually.
Students aiming for D or HD grade: It is more efficient to sort an array of pointers to the
structs than to sort the structs themselves, because it is cheaper to move pointers than to
move entire records. Therefore, top marks are awarded for sorting pointers. However, it is
suggested to first sort the array itself and then implement pointer sorting if you have time.
The output files must exactly match the sample output files provided.
Remember that coding style is important: use good modularisation, and use header files
appropriately. Your program’s style may be assessed according to the coding standards in the
documents Some Important Comments on Code Style and Systems Programming Style.
Submit your program for auto marking. We will test your program on additional sample files that
have not been provided to you.
Lexical sorting
The records are to be sorted according to the values in various fields of the records. The sort order
specification lists the fields that should be considered, and for each field it specifies whether that
field is sorted in ascending or descending order. If you are familiar with sorting in Excel, this works
similarly.
For example, consider the following simple text file, shown with line numbers. The first line is the
header line that gives the name of each member of the record structure.
1. horse, cat, paper, train
2. 3, word, 1.4, 1
3. 4, wood, 1.4, 1
4. 1, word, 1.7, 0
5. 2, word, 1.5, 0Suppose that this file is sorted in the following way: First, by train in ascending order, then by cat in
descending order, then by paper ascending and finally by horse descending. The data to be sorted is
lines 2 through 5. Examining the last column (train), lines 4 and 5 have the value 0 whereas lines 2
and 3 have the value 1. Therefore, lines 4 and 5 will be sorted before lines 2 and 3. Now, comparing
lines 2 and 3, which have the same value for train, the values for cat are different. Sorting these
records by the field cat in descending order, “wood” should come after “word” because the sort is
reverse of alphabetical, so record 3 is to be sorted after record 2. Finally, comparing records 4 and 5,
they are the same for fields train and cat, but differ in the field paper which is to be sorted
ascending. Record 4 is therefore sorted after record 5.
The final sorted text file is:
horse, cat, paper, train
2, word, 1.5, 0
1, word, 1.7, 0
3, word, 1.4, 1
4, wood, 1.4, 1
Note: You are expected to use a system library sorting routine, not to write your own sorting
algorithm.
Stages 4 and/or 5: Reading and sorting an unknown data format
[3 or 4 marks]
In the final stage(s) you will reverse engineer an unknown file format containing the same data fields
that you are familiar with but stored using different representations. These stage(s) develop the
following specific skills:
Recognising binary data formats
Interpreting and converting binary data formats
Exploring binary files with dumping tools
Reading and writing binary data files Converting data from one format to another
Options for your final stage
You have the choice of which stage(s) to attempt to complete this assignment. The following are
suggested guidelines, but the choice is entirely yours.
Most students should complete stage 4 as the last stage of this assignment. This option is
the easiest option. You can earn at most 3.0 marks for stage 4. You can still achieve a very
good total mark for the lab.
Students aiming for HD grades may choose to skip stage 4 and complete stage 5 as the last
stage of this assignment. This option may be the most difficult option. You can earn at most
4.0 marks for stage 5.
Students aiming for D or HD grades may first complete stage 4 and then attempt stage 5 as
the last stage of this assignment. This option is the most work because the input files for
stages 4 and 5 are completely different. Stage 4 is marked out of 3.0 and stage 5 is marked
out of 4.0, but your final mark will only include either your stage 4 mark or your stage 5 mark
– whichever is greater. For example, if you complete stage 4 and earn 2.9 marks and also
earn 3.5 marks for stage 5, your final mark will include the 3.5 marks for stage 5 but not the
2.9 marks for stage 4. On the other hand, if your stage 4 mark was 2.9 and your stage 5 mark was only 2.2 then your final mark would include the 2.9 marks earned for stage 4 but
not the 2.2 marks for stage 5.
You can download both stages using the lab command and then decide which stage you want to
attempt first. You can change your decision at any time, but the structures of stages 4 and 5 input
files are completely different so there will be additional work involved if you work on both stages.
Resources
C structure description
Data file description
Sort order specification
Stage 4 or 5 sample input and output files. The output files contain the same data as the
input files, but the output files are converted to the original file format. For stage 4, the
output files are not sorted – this makes it possible to award partial marks if your program
correctly converts only part of each input record. For stage 5, the output files are sorted,
and correct sorting requires correctly converting all the fields of the input records.
Debug output files to assist with stage 4. These files contain the text version of the output
files. You should be able to produce the same files by running your stage 2 program over the
binary output files, so these files are provided only as a convenience.
Task
Study the provided sample data files. The input files are binary files in a new file format, while the
output files are in your known file format (and, for stage 5, the output files are sorted). Your first
task is to identify the input file format by comparing the information contained in it with the
information contained in the sample fil
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