Design a class that can be used to keep score information for a rugby team using TDD.
//Team object constructor
public Team(string newTeamName) { }
//Get and Set the name
public string Name { }
//Team's total score for the game
public int TotalScore { }
//Team's number of Try in the game
public int ScoreTry { }
//Team's number of Convert in the game
public int ScoreConvert { }
//Team's number of Pentry in the game
public int ScorePenaltyKick { }
//Team's number of Drop Kick in the game
public int ScoreDropKick { }
//To add and count the try (5 points) score for the Team
public void AddTryScore() { }
//To add and count the conversion (2 points) score for the Team
public void AddConversionScore() { }
//To add and count the penalty kick kick (3 points) score for the Team
public void AddPenaltyKickScore() { }
//To add and count the drop kick (3 points) score for the Team
public void AddDropKickScore() { }
Note:
The four possible Rugby scores are a try (5 points), a conversion (2 points), a drop kick (3 points) or a penalty kick (3
points). The class should keep track of the scores for each team as well as each individual score.
You should have at least two projects: one is a Unit Test Project (.NET Framework) project and another one is a Class
Library (.NET Standard) project.
You might need to add private variables when you develop this class.
Employ good programming principles discussed in class.